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My Dev Story – Intro
Posted on November 2, 2013The road to creating a game is not an easy one. Sometimes it is interesting, as a programmer, or as an entrepreneur. At times I make things hard on myself, and often I learn how to do things better. This where I chronicle my efforts.
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November 2, 2013
My Dev Story – Intro
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November 2, 2013
Game Design Intro
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October 30, 2013
Project Nextrek
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February 14, 2014
Adventures in Running a Web Server
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February 2, 2014
Fortress Commander 0.3 Prealpha Release
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January 28, 2014
Fortress Commander: 0.2 Prealpha Release
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December 20, 2013
Fortress Commander: Super-early Prealpha now available!
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November 9, 2013
My Dev Story (5) AI and Clean Room Answer vs Someone Else’s Ideas?
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November 8, 2013
My Dev Story (4) Release early. Release often. Or…
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November 7, 2013
Contact Us
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November 7, 2013
My Dev Story (3) The Rise of the Revolutionary
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November 6, 2013
My Dev Story (2) Discovering My Inner Tweaker
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![New Release: Fortress Commander 0.4 [Prealpha] This release adds the upgrades system. 0.4 Prealpha “Upgrade all the things!” February 20, 2014 FIX/NEW Unit: Short range beam tower now in game properly and fires (although graphics still glitched) NEW: Upgrades system. Build a factory to create upgrades […]](https://lionfire.ca/wp-content/uploads/2013/12/FC-NewVersion-566x350.png)


