Archive for November, 2013
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My Dev Story (5) AI and Clean Room Answer vs Someone Else’s Ideas?
Posted on November 9, 2013AI (artificial intelligence) is another big topic. My game is modular everything, so that necessitated a modular AI. Sometimes, I like to do clean-room development. -
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My Dev Story (4) Release early. Release often. Or…
Posted on November 8, 2013The Beginning – Laying (too many?) Foundations I had already started working on the latest and current incarnation of my game, using a C# engine called NeoAxis. While it was great, it lacked some flexibility and wasn’t free open source, […] -
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Contact Us
Posted on November 7, 2013 -
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My Dev Story (3) The Rise of the Revolutionary
Posted on November 7, 2013“I can make this better, and this too… and why not revolutionize this?” -
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My Dev Story (2) Discovering My Inner Tweaker
Posted on November 6, 2013I had always been into computers, from the age of 5, thanks to having a computer enthusiast dad who bought a System V computer with a whopping 68MB disk drive. I still remember the sound of that drive, a cross […] -
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Ethical Opportunities [Draft]
Posted on November 5, 2013Games present a person with an immersive universe that they engage with on the terms of the game designer. There are great opportunities to benefit people by crafting games that reward certain types of behaviour. Here are some areas […] -
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Our Ethical Guidelines for Game Design
Posted on November 5, 2013These guidelines will evolve over time as our understanding of what constitutes ethical games grows. Avoid Arbitrary Leveling Treadmills Do not reward spending 100’s of hours in the game for arbitrary levels, stats, or items Do not reward spending 100’s […] -
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Our Ethical Principles [Early Draft]
Posted on November 5, 2013Our core principles are long-term overarching guidelines of how to help players and not hurt them.