My Dev Story Archive
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My Dev Story (5) AI and Clean Room Answer vs Someone Else’s Ideas?
Posted on November 9, 2013AI (artificial intelligence) is another big topic. My game is modular everything, so that necessitated a modular AI. Sometimes, I like to do clean-room development. -
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My Dev Story (4) Release early. Release often. Or…
Posted on November 8, 2013The Beginning – Laying (too many?) Foundations I had already started working on the latest and current incarnation of my game, using a C# engine called NeoAxis. While it was great, it lacked some flexibility and wasn’t free open source, […] -
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My Dev Story (3) The Rise of the Revolutionary
Posted on November 7, 2013“I can make this better, and this too… and why not revolutionize this?” -
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My Dev Story (2) Discovering My Inner Tweaker
Posted on November 6, 2013I had always been into computers, from the age of 5, thanks to having a computer enthusiast dad who bought a System V computer with a whopping 68MB disk drive. I still remember the sound of that drive, a cross […] -
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My Dev Story – Intro
Posted on November 2, 2013The road to creating a game is not an easy one. Sometimes it is interesting, as a programmer, or as an entrepreneur. At times I make things hard on myself, and often I learn how to do things better. This where I chronicle my efforts.