Blog Archives
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My Dev Story – Intro
Posted on November 2, 2013The road to creating a game is not an easy one. Sometimes it is interesting, as a programmer, or as an entrepreneur. At times I make things hard on myself, and often I learn how to do things better. This where I chronicle my efforts. -
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Game Design Intro
Posted on November 2, 2013I take game design seriously. A game can be fun despite itself, or a game can be brilliant. Let’s make brilliant games. Links: Gameplay Design Forum -
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Project Nextrek
Posted on October 30, 2013Netrek is what inspired me to create games of my own. Netrek was, and still is, an amazing game. -
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Adventures in Running a Web Server
Posted on February 14, 2014Uptime Hosting providers often brag about uptime, but are their claims true? I use a super cheap VPS (123systems.net), so I don’t know if I’m getting what I’m paying for. I am not sure if I’m getting 99.9% uptime, but […] -
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Fortress Commander 0.3 Prealpha Release
Posted on February 2, 2014New win condition: Flux Streamer disrupts an enemy wormhole at a long distance. If successful, enemies will not be able to come through the wormhole. Use it like an energy transmitter, but point it at an enemy wormhole New hostile […] -
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Fortress Commander: 0.2 Prealpha Release
Posted on January 28, 2014New energy economy is up and working! (Lots of little UI bugs, but energy itself seems to be working.) Hubs distribute energy within their radius. -
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Fortress Commander: Super-early Prealpha now available!
Posted on December 20, 2013Very first download available! (for Windows PC) Hooray! But it is super extremely early! You have been warned! It isn't the norm to release this early, but since I'm a solo developer I want to start getting some feedback. [Version 0.0.0.0]
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My Dev Story (5) AI and Clean Room Answer vs Someone Else’s Ideas?
Posted on November 9, 2013AI (artificial intelligence) is another big topic. My game is modular everything, so that necessitated a modular AI. Sometimes, I like to do clean-room development. -
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My Dev Story (4) Release early. Release often. Or…
Posted on November 8, 2013The Beginning – Laying (too many?) Foundations I had already started working on the latest and current incarnation of my game, using a C# engine called NeoAxis. While it was great, it lacked some flexibility and wasn’t free open source, […] -
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Contact Us
Posted on November 7, 2013 -
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My Dev Story (3) The Rise of the Revolutionary
Posted on November 7, 2013“I can make this better, and this too… and why not revolutionize this?” -
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My Dev Story (2) Discovering My Inner Tweaker
Posted on November 6, 2013I had always been into computers, from the age of 5, thanks to having a computer enthusiast dad who bought a System V computer with a whopping 68MB disk drive. I still remember the sound of that drive, a cross […]